How to Fix Design
Design leaders from across the world come together to figure out what the problems in the field of design are and provide the opening for solutions, which in turn give you a leg up on your career.No one likes dealing with problems. They force us to take a detour away from what we really want to accomplish while we stop and untangle them. But here’s the thing about problems – they’re the genesis for good ideas. They provide the opening for solutions, which in turn give you a leg up on your career. The stronger your fundamentals and core competencies are, the better position you put yourself in when you make your moves, whether it’s a play for new business or showing how your designs provide value far beyond the aesthetic layer.
That’s why we’ve asked some of the world’s leading designers and creatives to point out what they feel is the most pressing issue in the field of design today – and how they would fix it.
Admittedly, this is a lofty, nuanced question. And it insinuates that something is broken. Nothing is broken here, but there is always room for improvement. Like, is design too indulgent for its own good? Or maybe designers have trouble conveying their importance to clients? Or there is a lack of diversity within the industry?
We gave our subjects free rein to go in whatever direction they deemed to be the most troubling, so you’ll see all of these topics and more covered in the following responses. The feedback provides a chance for self-reflection, to see if you’re guilty of any of them, while also serving as an ongoing checklist to make sure you’re doing everything you can to be at your best.
Problem:
The combination of a misguided education system and culture’s obsession with fame.
Antidote:
“American culture has a habit of placing too much attention on people and their stunts versus a critical focus on people’s work. Additionally, our capitalist-driven society is a tough place for people looking to develop skills in the arts. Sadly, these factors have negatively impacted how we teach design in the U.S., resulting in work that doesn’t always stand up on the world stage. For the most part the American design curriculum is either focused on self- expression to form one’s individual style and/or focused on creating portfolios full of spec work to appeal to larger marketing agencies for employment.
Additionally, the cost of education is incredibly high, which only magnifies the issue with the pressures to find work to pay off student loans. Now if I had a magic wand… I would move design education out of larger institutions and into small apprentice driven collectives that utilize the age old master/Apprentice method. These collectives/micro-schools would be small gatherings of like-minded practitioners that lead workshops and have one-on-one lessons with students with a very clear teaching methodology.
A curriculum focusing on typography, process-driven conceptual thinking, and workshops in artistic mediums such as photography, painting, illustration, and motion. Philosophical study that champions critical thinking and collaboration. And lastly, a deep dive into art history to ensure that students understand how political, social, and cultural ideas affect artistic expression.
This could be a more effective and affordable alternative to our existing design programs. The ultimate goal is to create designers with a well-rounded skill set making them valuable in a wide-range of work environments.”
– Mitch Paone, Founding Partner and Creative Director, DIA
Problem:
Design cannibalism.
Antidote:
“The proliferation of “inspiration sites” has created an environment where design can be too reliant on surface-level visuals and not enough on the concept and strategy behind the work. Many creators are no longer looking at design’s rich history or considering the future opportunities to elevate a concept when formulating their research. As a result, design trends are recycling at astronomical rates, all at the expense of true meaning. This lack of conceptual thinking strips the work of its ability to effectively communicate, which renders it relatively worthless to both the client and the designer.
To solve this problem, and produce timeless work that effectively communicates, designers must reinvigorate the meaning in their work through meticulous research and experimentation. As designers we are problem solvers, and it is our responsibility to build strong conceptual foundations, not just paint the walls of an existing structure.”
– Sam Allen, John Antoski, and Dustin Koop, Partners, Wedge + Lever
Problem:
Designers can’t convey their real worth to clients.
Antidote:
“Once in a while you meet a client who asks tough questions and demands numbers: What do we really get? How will this help us? What has your reference project really solved? Most of the time such questions come from people with a defined business background.
As design thinking emerges rapidly, design isn’t isolated from the typical deliverables regime anymore. And design as a methodolgy or process can solve a hell of a lot more than a beautifully crafted logo. Design as a field of work has become more specialized and more fragmented. Where Massimo Vignelli and his team helped clarify the subway system, service designers now work on how to bring the queue for cancer patients down to a minimum. Both are important, but design as a profession is growing.
For too long the term design has been defined by the workings of an old-fashioned advertising industry based on campaign thinking and with thick marketing glasses on. Not that a market perspective isn’t important for a designer as well. To explain design to potential clients, investors, or collaborators, however, we need to understand our own role in business development from a team perspective and not just as consultancies. Then, we can choose which chair to sit at and what hat to wear when we now finally have a seat at the big boys’ table.
As design as a business tool finally has a seat at board meetings (alongside finance, tech and the rest), we as an industry also need to take responsibility for defining and redefining how we educate our own clients and prove our own worth. It’s about time we stop talking about the list of deliverables and start talking about our methodology. When used right, it’s both people-friendly and business-friendly. Why talk about logos when we can talk about real change in a business? It’s a lot like the New York subway system. The designers didn’t change the infrastructure – they changed the presentation and the perception. Made it accessible and helped users actually use it in the right way. It wasn’t about being cool.
There’s no real reason why metrics shouldn’t apply to the design industry as well. Most of our projects always involve restructuring some sort of information to make it more understandable, functional, or efficient. Such an exercise should be applied to our own communication as design agencies as well. And here, also to take stock of our limitations. What are we actually good at, and what kind of working environments do we fit into? I don’t believe every medium-size agency can solve any kind of graphic design task in a good way. Embrace specialization and embrace collaboration. On a day-to-day basis we designers get a unique insight and perspective into a huge variety of industries we can learn from. Bring design into them as a methodology, more than a deliverable. It’s rational; it’s not art.”
– Mathias Hovet, Managing Partner, Heydays
Problem:
The public doesn’t truly understand what exactly the design industry does.
Antitode:
“Most people where I live are ignorant about graphic design because the discipline was popularized circa 1970, so it is still quite new. Indonesia is a growing country where agriculture plays an important role in driving the economy, so design is considered a less important element in building the country, even though the government is starting to promote the creative economy.
To fix this problem up, professional designers, including myself, have created the Indonesian Graphic Designer Association, a member-based organization with a business development department that has started approaching the Indonesian government to try and collaborate with them. In the past couple years, we have collaborated on the 2018 Asian Games (to be held in Jakarta) and new signage for Jakarta’s mass rapid transit system. By doing this, we are opening the public’s mind about what graphic design is all about and showing the importance of design in everyday Indonesian life.”
– Eric Widjaja, Creative Director, Thinking Room
Problem:
The space is suffering from a bad case of look-alike syndrome.
Antidote:
“As I see it, there are three big problems in the online space right now: too much design looks the same, too much of it seems to happen in a silo independent of other factors, and it’s too wrapped up in looking pretty rather than working hard. At Jam3, we try to avoid that by challenging our design teams to articulate the real intent behind everything they’re doing. If a designer can’t concisely describe their design decisions, we’ll push back until they can. For us, “it looks great” is a requirement, but it’s not a rationale.
Design intent for us goes beyond aesthetics and includes describing how the proposed design will help with the client’s business challenges and how it will come to life in the development phase. If it’s going to be a pain in the ass to develop, there better be a good reason. Working this way and really pushing on the question of intent is harder up front, but it pays dividends in the product, the process, and ultimately in the bottom line, too.”
– Greg Bolton, Creative Director, Jam3
Problem:
Clearly articulating how design touches every aspect of the business spectrum.
Antidote:
“Design isn’t a “thing.” It’s a process. It’s everything. I don’t think you can compartmentalize each phase. Or hand off parts of the process and portions of the work from one department to another. Great designers are part of the full journey. Design, above all else, is about solving problems. Used correctly (which is to say strategically), design, as described by Paul Rand and Philip Kotler, “is a potent strategy tool that companies can use to gain a sustainable competitive advantage.” I’ve always liked that line of thinking.
Great designers are great thinkers—they are business-minded. I fear that the more we silo our thinking (and this discipline), the more likely that design will be seen as little more than the aesthetic layer—as superficial as wallpaper.”
– Dave Snyder, Executive Creative Director, Firstborn
Problem:
The dualistic nature of the designer’s ego. We love and hate ourselves — designers are masters of arrogant insecurity.
Antidote:
“We so often think of ourselves as brilliant auteurs who are changing the world with every mouse click, altering the course of human existence through our decisions and design solutions. We believe that our insight is critical to every decision about everything, as we shape the world in every conceivable way. At the same time, designers are frightened of not being taken seriously by anyone who is not a designer. We collectively lose our shit at being asked to work for “exposure,” constantly complain about how bad our clients are, and lament how companies did not consult every single designer on earth about their new rebranding.
Designers can combat our arrogant insecurity by developing a more considered and meaningful relationship with our creative practice, specifically by examining and understanding the internal dialogue and relationship we should have with our work. We need to think deeply about the whys and hows, we need to understand our process, influences, and preferences, and we must be accountable to ourselves with what we are making. Then we can have a clear sense of how our creative practice can and should relate to everyone else, without being pompous or self-conscious.”
– Mitch Goldstein, Assistant Professor of Design, Rochester Institute of Technology
source: www.99u.com
No comments:
Post a Comment